The Szigetszentmiklós nature trail combines traditional hiking with modern technology and interactive environmental education. The backbone of the project is a complex information system that utilizes digital boards, unique graphic design, and a custom icon system to showcase the habitats along the Danube, the local wildlife, and the historical transformations of the landscape. The central figure of the trail is an "adventurer" inspired by the character of Matula bácsi, who serves as both a narrator and a visual guide, assisting visitors in their discovery of nature.
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In addition to digital content development, the professional work placed significant emphasis on the design of physical installations. The more than two-kilometer-long walking route is complemented by an interactive bird-identification game consisting of rotating cubes and a 20-square-meter barefoot sensory path. The latter makes the elements of the environment directly tangible through eight different textures (such as tree bark, sand, and gravel). The concept is built on experiential learning and accessibility; thus, the digital interfaces and physical tools together ensure that acquiring environmental knowledge is a lasting experience for all ages.






